Summary: Netmarble’s newly released game Iron Throne: Kingdom is a failure based on App Annie data. While the stock did fall to a low of 123,000 KRW in August 2017, it has since recovered since April 2018 due to a timely 25% investment in a Korean music label that is home to the K-Pop sensation […]
Tag Archives: mobile game industry
MZ (Machine Zone) and Its Satori Platform
An Outline of an Decentralized Alternative to the Order Book A Decentralized Alternative to the Order Book Machine Zone (MZ): A $10 Billion Dollar Unicorn in the Making Edge Computing Use Cases for MZ’s (Machine Zone) Platform Machine Zone and The Perversity of Unicorn Lists Machine Zone (MZ): A $4 Billion […]
Netmarble Games IPO: A Fast Fade for Lineage 2?
Introduction Netmarble is the largest mobile game publisher in South Korea. The company has just secured investor commitments to buy 16.9 Million shares worth $2.3 Billion in a May 2017 IPO on the Korea KOSPI stock exchange. This IPO would value the company at $11 Billion based on investor demand at the high end […]
Kabam: An $800 Million Bid That Is Both Lifeline and Death Knell
Kabam (Private:KABAM) is a mobile game startup based in San Francisco that had early success at developing games based on movie IP licensed from major studios like Disney’s Marvel studio, Warner Bros., and Lionsgate. Beginning in 2014, Kabam started timing new releases to coincide with the releases of mega-hit movie sequels like Fast and Furious […]
Kabam’s Downfall: Talking the Talk
The growth in the numbers of technology startups valued over $1 Billion, so-called unicorns, has abruptly stopped and even reversed. In the last several months, a number of unicorns have seen their valuations marked down by mutual funds. This has been accompanied by a number of titillating articles about frivolous spending — Dropbox’s Chrome Panda sculpture — and debauchery — Zenefits’ […]